Returns the number of uniforms on the effect.
Returns the total number of floats across all uniforms on the effect. This is the length
of the uniforms array expected by makeShader. For example, an effect with a single float3
uniform, would return 1 from getUniformCount(), but 3 from getUniformFloatCount().
Returns the name of the nth effect uniform.
Returns a shader executed using the given uniform data.
OptionallocalMatrix: InputMatrixReturns a shader executed using the given uniform data and the children as inputs.
Optionalchildren: Shader[]OptionallocalMatrix: InputMatrix
See SkRuntimeEffect.h for more details.